Sea Wars

Sea Wars IV is a client-server network game written in Java. Each player uses a client to make a TCP connection to a server, which coordinates the game. Using a network protocol creates a clean separation between the core game logic and the players; this makes it easier to use the same software to play games of human vs. human, computer vs. human, and computer vs. computer. The server doesn't know what kind of intelligence is directing the clients and each player doesn't know what kind of intelligence it is up against.

Updates

  • 02/24/2002
Checked all code and binaries into CVS tree
  • 02/22/2002
Created Web Site!